Games as Storytelling
Today, video games are a fully-fledged narrative medium – one in which the player not only observes the story, but becomes part of it through choices and actions.
Already in the 1980s and 1990s, Polish games such as Puszka Pandory, Klątwa, and Miecze Valdgira were trying to build their own worlds and early story-driven adventures. It was a clear signal that games in Poland wanted to tell stories, not just offer challenges.
The full strength of this narrative approach later appeared in titles such as The Witcher 3: Wild Hunt, This War of Mine, and The Medium – games built around moral choices, emotions, and the player’s personal experience.
Because the best stories are often not the ones we only watch or read, but the ones we get to live through ourselves.