Sound

Time: 7:57


Video games are worlds of image and interaction, but it is sound, music, and silence that make us truly feel present within them.

Today, game music is no longer just a background – it is a language of emotion and storytelling. The music of The Witcher 3: Wild Hunt is the sound of an entire world – inspired by Slavic folklore, dramatic, and reactive to the action. In Frostpunk, sound does not bring hope, but the weight of decisions and responsibility. In The Medium, two musical layers guide the player simultaneously through the real and the spiritual worlds. In Dying Light, it is the sounds of the environment – footsteps, breathing, distant noises – that build tension and warn of danger.

In Polish games, sound is increasingly becoming an active part of gameplay, not just its setting. Because sound in games is not an addition. It is emotion, narrative, presence.